Cher, Julie, Laura and met with the Johnson City Public Art Committee this morning to talk about the expansion of the concepts for the interactive public art project. Laura’s 3D renderings of the kinetic wind-driven sculpture turned out beautifully.(fig. 1) She tied in the regional fly fishing as well as the indigenous brook trout colors (fig. 2) into her design. Julie’s interactive topographic map of the regional mountains (fig. 3, video 1) impressed the board and made them question whether the project could be scaled to be incorporated into another regional park. The LED component illustrations (fig. 4), the led grid calculation and logistics (fig. 5) and LED light animation (fig. 6, video 2) were my contributions. The board was so enthusiastic about the 3D visualizations that they want to commission our design team to help them with the visuals for the park on Commerce street, translating the CAD plans into a textured and fully realized model. Overall, the board felt that the kinetic sculpture was a better fit for the space and chose this project to expand and develop a full-scale feasibility study and proposal.
fig. 1 Kinetic Wind Sculpture 3D Visualization – Laura Osteen
Under the direction of Cher Cornett, the fall ’16 ETSU Experimental Media class is embarking on an exciting project for the Johnson City Public Art Committee. My colleagues Julie Woodburn, Laura Osteen and I will be working together on an interactive public art piece to be placed as a permanent fixture in downtown. These past weeks we have been gathering ideas, researching local history and sketching up concepts.
Walkway Lights Rendering – Laura Osteen
Overlook Tower Inspiration Images
Walkway Mural Concept – Karahann Kiser
Interactive Map App Concept – Karahann Kiser
Our first meeting with the Johnson City Public Art Committee took place last night 9/15/16. Our initial presentation (see below) got everyone thinking about the possibilities. With an evident spirit of collaboration between the Digital Media team and JCPAC backed with the facilities necessary for production, our hope is to transform the now static space in downtown into a welcoming and comfortable public destination. Upon further discussion, the committee selected one of the two sites presented, the passageways to downtown, for us to focus on. More updates on this project soon! To follow the progress of this project visit: karahannkiser.com/category/group-projects
Early last week we set out to complete our “State of the Union” stage. We decided on a sturdy 4x8ft sheet of Maple. Thanks to the kindness of a stranger, we rigged the wood sheet to the roof of Julie’s Subaru and a terrifying 10 mph trip to campus commenced with both of us half-hanging out the window to keep the board from floating off. After that misadventure, we went over to the Technology and Geomatics building here on ETSU campus with the final draft of the AutoCad compatible files (.dwg, .dxf). We sat down with professor Hemphill, (fig. 1) who was kind enough to help us arrange the components so they fit within 3 2x4ft sheets for the final laser cut. (fig. 2-4)
We then glued the stage together and painted it with a matte white paint, ideal for the projection component of the piece (fig. 5-8)
fig. 1 Mr. Hemphill
fig. 2 laser cut facade
fig. 3 tiny column cutouts
fig. 4 architectural details
fig. 5 stage assembled (and my foot… apparently.)
fig. 6 Stage gets a whitewash
fig. 7 Stage gets a whitewash 2
fig. 8 Stage assembled with brackets to base,
This piece was put on display in the “Rock the Ball” ETSU Art & Design exhibit, on the 4th floor in the “Extended Media” room.
Progress Update: the Video Effects for the White House Project are now drafted. The background features a sound particle that reacts to the voiceover audio. (see EXPORT 1 Below.) The layered white house vector file was broken into sections, with layers for each of the president puppet clips behind the windows in the main timeline composition. (fig. 1 & 2)
fig. 1 – Timeline With Window Layers
fig. 2 – Masked Out White House Windows
EXPORT 1 – Audio + Audio Particle Effects, No Kinetic Type
The next draft includes the Kinetic type animations, which are synced with the audio, the coloration of the foreground and background are also shifted toward the end, becoming more ominous as the timeline progresses.
EXPORT 2 – Kinetic Typography + Color VFX
The Puppets for the windows have been created, audio syncs drafted. (fig. 3)
After an in-class discussion on March 16th, a consensus was reached that the voice of our projection project needed to be addressed. Is it a satire? Is it a more serious statement? Is it an immersive animation with a storyline or a more passive, atmospheric piece? These were the topics of discussion during our group meeting session a few days after class.
Vanessa Mayoraz mentioned Tina Fey’s Sarah Palin sketch on NBC’s Saturday Night Live during our last class period. She noted that Tina Fey did not change any of the verbiage from Palin’s address, but the mere reenacting of the original speech using similar mannerisms was enough to be humorous. This sparked an idea!
Regardless of political views and ideologies, what has appalled us collectively is the complete lack of respect and diplomacy of our presidential candidates. The language they have used impugning the reputation of each other has been a disgrace to our country, and it offends the social acceptance and freedoms our country was founded upon.
The decision was reached that the use of real sound clips gathered from various online media that depict the degrading and insulting language of our candidates will be edited together, to create a loop that builds tension with layering. The candidates themselves will be yelling out the White House windows at each other (fig. 1.)
We hope to create a reaction of repulsion, as the sound layers build into what becomes simply noise.
Below, we have some examples of sound clips we are sampling, we are working on a master list.
Taking the political satire angle, a consensus of animating the white house with different presidential outcomes was reached. Each group member chose a candidate and has begun the creative process of their projection animation, (Fig. 1 – 3)
Fig 1 – Julie Woodburn Brainstorm 1
Fig 2 – Julie Woodburn Brainstorm 2
Fig 3 – Laura Osteen Brainstorm 1
Step 1 of constructing the stage is well under weigh, the vectors meticulously constructed in layers. (Fig 4) A prototype of this will be produced via lazer cutter out of inexpensive material, such as cardboard, for animation testing and troubleshooting.
A collaborative project with Laura Osteen and Julie Woodburn nicknamed “The Light Theater” (title still pending) will include scene projections on a 3-Dimensional backdrop or stage. The three parts of the project include:
Component 1 – Papercraft Set. Our set will be designed in illustrator, converted to cut lines, and lazer-cut out of a sturdy material and built up in paper-craft form. (example, Fig. 1 – 3) These set pieces may include elements of transparency or painted matte white, depending on the desired effect given the concept chosen.
Fig. 1 – Hari & Deepti Inspiration
Fig. 2 – Hari & Deepti Inspiration
Fig. 3 – Alex Schultz “I Am a Forest” Inspiration
Component 2 – Scene Animation. Our storyboard, either set on one Papercraft Set or several (based on which concept we choose) will then be brought to life with illustration and After Effects animation. Each collaborator will choose a scene, using the vector masks of the set pieces as our guides, and tell the story in whatever style we so choose individually. (example storyboards, Fig. 4 – 7)
Fig. 7 -Laura Osteen Storyboard 2
Fig. 4 – Julie Woodburn Storyboard 1
Fig. 5 -Julie Woodburn Storyboard 2
Fig. 6 -Laura Osteen Storyboard 1
Component 3 – Interactive Installation. The animated scenes will be exported into separate video clips, which will be playable with a physical user interface. In concept, with use of the Makey Makey technology the user can approach the animation and change the scene with the buttons. (Fig. 8)